Difference between revisions of "FF8"
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Qhimm>Albeoris (Created page with "= Contents = === History === Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the...") |
ffrtt>Sleepey (→Menu: add price.bin) |
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(15 intermediate revisions by 6 users not shown) | |||
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* [[FF8/Kernel|Final Fantasy VIII's Kernel]] | * [[FF8/Kernel|Final Fantasy VIII's Kernel]] | ||
* [[FF8/Variables|Game variables used in scripting]] | * [[FF8/Variables|Game variables used in scripting]] | ||
* [[FF8/Engine/WorldMapCamera|World map camera]] | * [[FF8/Engine/WorldMapCamera|World map camera]] | ||
* [[FF8/Encounter_Codes|Battle encounters list]] | |||
* [[FF8/String_Encoding|String Encoding]] | |||
=== Media Formats === | === Media Formats === | ||
* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information. | * [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information. | ||
Line 15: | Line 18: | ||
<br/> | <br/> | ||
= File Formats = | = File Formats = | ||
=== Movie Files === | |||
* [[FF8/FileFormat_PAK|[PAK]]] Movie Archives | |||
=== Sound Files === | === Sound Files === | ||
* [[FF8/FileFormat_FMT|[FMT]]] Sound Archives | * [[FF8/FileFormat_FMT|[FMT]]] Sound Archives | ||
Line 26: | Line 31: | ||
* [[FF8/FileFormat_magfiles|.mag files]] - MAG files | * [[FF8/FileFormat_magfiles|.mag files]] - MAG files | ||
=== Field files === | === Field files === | ||
* [[FF8/Field/Script/Opcodes|Opcodes]] Field script opcodes | |||
* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models | * [[FF8/FileFormat_MCH|[MCH]]] Field Character Models | ||
* [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container | * [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container | ||
Line 42: | Line 48: | ||
* [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data | * [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data | ||
* [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000) | * [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000) | ||
* [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?) | * [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?) | ||
=== World map files === | === World map files === | ||
* [[FF8/WorldMap_music|music0.obj]] | * [[FF8/WorldMap_music|music0.obj]] | ||
Line 54: | Line 61: | ||
* [[FF8/WorldMap_wmset|wmset.obj]] | * [[FF8/WorldMap_wmset|wmset.obj]] | ||
* [[FF8/WorldMap_wmsetxx|wmsetXX.obj]] | * [[FF8/WorldMap_wmsetxx|wmsetXX.obj]] | ||
* [[FF8/WorldMap_wmx|wmx.obj]] | * [[FF8/WorldMap_wmx|wmx.obj]] | ||
* [[FF8/WorldMap_charaone|chara.one]] | |||
=== Main === | === Main === | ||
* [[FF8/Main_wm2|wm2field.tbl]] | * [[FF8/Main_wm2|wm2field.tbl]] | ||
Line 60: | Line 69: | ||
* [[FF8/Main_harata|harata.cnf]] | * [[FF8/Main_harata|harata.cnf]] | ||
* [[FF8/Main_init|init.out]] | * [[FF8/Main_init|init.out]] | ||
* [[FF8/Main_namedic|namedic.bin]] | * [[FF8/Main_namedic|namedic.bin]] | ||
=== Menu === | |||
* [[FF8/Menu_sp2|*.sp1/*.sp2]] | |||
* [[FF8/Menu_mngrphd_bin|mngrphd.bin]] | |||
* [[FF8/Menu_mngrp_bin|mngrp.bin]] | |||
* [[FF8/Menu_tkmnmes|tkmnmes*.bin]] | |||
* [[Ff8/Menu_mag_textures|mag*.tex]] | |||
* [[FF8/Menu_mngrp_strings_locations|mngrp strings]] | |||
* [[FF8/Menu_mngrp_complex_strings|mngrp complex strings]] | |||
* [[FF8/Menu_m000_m004|m00*.bin and m00*.msg]] | |||
* [[FF8/Menu_areames_dc1|areames.dc1]] | |||
* [[FF8/Menu_price_bin|price.bin]] | |||
= Tools and Patches = | = Tools and Patches = | ||
* [[FF8/Tools|Tools and Patches]] | * [[FF8/Tools|Tools and Patches]] |
Latest revision as of 19:49, 8 May 2021
Contents
History
Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here. The Game Engine
Engine constants
Details of the Game
- Final Fantasy VIII's Kernel
- Game variables used in scripting
- World map camera
- Battle encounters list
- String Encoding
Media Formats
- Final Fantasy VIII PS1 media information.
- Final Fantasy VIII PC media information.
- Final Fantasy VIII Save data
File Formats
Movie Files
- [PAK] Movie Archives
Sound Files
- [FMT] Sound Archives
Battle files
- [X] Battle Fields
- [DAT] Battle Models
- Scene.out Battle encounter data
- r0win.dat Winning sequence
- b0wave.dat Core battle data (Textures+Music+Font)
- a9btlfnt.bft Battle Font (Redirect to TDW)
- .mag files - MAG files
Field files
- Opcodes Field script opcodes
- [MCH] Field Character Models
- [ONE] Field Character Models Container
- [MIM] Field Background Image Data
- [MAP] Field Background Tile Data
- [JSM] Field Scripts
- [SYM] Field Script names (unused)
- [MSD] Field Dialogs
- [INF] Field Gateways
- [ID] Field Walkmesh (same format as FF7)
- [CA] Field Camera
- [TDW] Extra font
- [MSK] Movie cam (?)
- [RAT & [MRT]] Battle related
- [PMD] Particle Info
- [PMP] Particle Image Data
- [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
- [SFX] Indexes to Sound Effects (?)
World map files
- music0.obj
- music1.obj
- music2.obj
- music3.obj
- music4.obj
- music5.obj
- rail.obj
- texl.obj
- wmset.obj
- wmsetXX.obj
- wmx.obj
- chara.one
Main
Menu
- *.sp1/*.sp2
- mngrphd.bin
- mngrp.bin
- tkmnmes*.bin
- mag*.tex
- mngrp strings
- mngrp complex strings
- m00*.bin and m00*.msg
- areames.dc1
- price.bin