Difference between revisions of "FF8/Field/Script/Opcodes/02C BASEANIME"
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Qhimm>Shard (Created page with "* Opcode: '''0x02C''' * Short name: '''BASEANIME''' * Long name: Set base animation ==== Argument ==== Model Animation ID ==== Stack ==== :''Last frame of animation'' :''Fi...") |
ffrtt>BukTop m (3 revisions imported) |
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* Long name: Set base animation | * Long name: Set base animation | ||
==== Argument ==== | ==== Argument ==== | ||
Model Animation ID | Model Animation ID | ||
==== Stack ==== | ==== Stack ==== | ||
==== Description ==== | : ''Last frame of animation'' | ||
: ''First frame of animation'' | |||
: '''BASEANIME''' | |||
==== Description ==== | |||
Sets this entity's model to loop the given frames of this animation while it's idle. | Sets this entity's model to loop the given frames of this animation while it's idle. |
Latest revision as of 04:24, 23 May 2019
- Opcode: 0x02C
- Short name: BASEANIME
- Long name: Set base animation
Argument
Model Animation ID
Stack
- Last frame of animation
- First frame of animation
- BASEANIME
Description
Sets this entity's model to loop the given frames of this animation while it's idle.