Difference between revisions of "FF8/Field/Script/Opcodes/064 AMESW"
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Qhimm>Shard (Created page with "* Opcode: '''0x064''' * Short name: '''AMESW''' * Long name: Animate, Message, and Wait ==== Argument ==== none ==== Stack ==== ''Animation ID'' ''Field message ID'' ''(?)'...") |
Qhimm>Shard (→Stack: This "stack" section looks better to me, it matches what the assembly will look like in editing. LMK what you guys think.) |
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Line 8: | Line 8: | ||
==== Stack ==== | ==== Stack ==== | ||
''Animation ID'' | :''Animation ID'' | ||
''Field message ID'' | :''Field message ID'' | ||
''(?)'' | :''(?)'' | ||
''(?)'' | :''(?)'' | ||
AMESW call | :'''AMESW call''' | ||
==== Description ==== | ==== Description ==== |
Revision as of 12:15, 18 January 2014
- Opcode: 0x064
- Short name: AMESW
- Long name: Animate, Message, and Wait
Argument
none
Stack
- Animation ID
- Field message ID
- (?)
- (?)
- AMESW call
Description
Call one of this entity's animations, then pop up a message window and wait for the player to hit "ok."
Notes
Parameter 3 seems frame related, in some other MES calls it's the wait time, but AMESW waits indefinitely for player input. Parameter 4 is probably also frame related, but I don't know how.