Difference between revisions of "FF8/Field/Script/Opcodes/064 AMESW"

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__NOTOC__
* Opcode: '''0x064'''
* Opcode: '''0x064'''
* Short name: '''AMESW'''
* Short name: '''AMESW'''
* Long name: Animate, Message, and Wait
* Long name: A?, Message, and Wait


==== Argument ====
==== Argument ====


none
none


==== Stack ====
==== Stack ====
:''Animation ID''
:''Field message ID''
:''X position of window''
:''Y position of window''
:'''AMESW'''


==== Description ====
: ''Message Channel''
: ''Field message ID''
: ''X position of window''
: ''Y position of window''
: '''AMESW'''


Call one of this entity's animations, then pop up a message window and wait for the player to hit "ok."
====  Description  ====


==== Notes ====
Pop up a message window and pauses script execution until the player dismisses the window.
Parameter 3 seems frame related, in some other MES calls it's the wait time, but AMESW waits indefinitely for player input.
Parameter 4 is probably also frame related, but I don't know how.

Latest revision as of 04:24, 23 May 2019

  • Opcode: 0x064
  • Short name: AMESW
  • Long name: A?, Message, and Wait

Argument

none

Stack

Message Channel
Field message ID
X position of window
Y position of window
AMESW

Description

Pop up a message window and pauses script execution until the player dismisses the window.