Difference between revisions of "FF8/Field/Script/Opcodes/179 UNKNOWN14"
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Qhimm>Shard (Created page with "* Opcode: '''0x179''' * Short name: '''UNKNOWN14''' * Long name: Preserve Sound Channel ==== Argument ==== none ==== Stack ==== :''Sound channel'' :'''UNKNOWN14''' ==== Desc...") |
ffrtt>BukTop m (3 revisions imported) |
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* Long name: Preserve Sound Channel | * Long name: Preserve Sound Channel | ||
==== Argument ==== | ==== Argument ==== | ||
none | none | ||
==== Description ==== | ==== Stack ==== | ||
: ''Sound channel'' | |||
: '''UNKNOWN14''' | |||
==== Description ==== | |||
Prevents the given sound channel from being silenced when a new field is loaded. The currently playing sound effect will continue to play during the fade. | Prevents the given sound channel from being silenced when a new field is loaded. The currently playing sound effect will continue to play during the fade. | ||
Does not work on channel 0. | Does not work on channel 0. |
Latest revision as of 04:24, 23 May 2019
- Opcode: 0x179
- Short name: UNKNOWN14
- Long name: Preserve Sound Channel
Argument
none
Stack
- Sound channel
- UNKNOWN14
Description
Prevents the given sound channel from being silenced when a new field is loaded. The currently playing sound effect will continue to play during the fade.
Does not work on channel 0.