Difference between revisions of "FF7/PSX/Sound/Opcodes/0xe8"
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Latest revision as of 06:52, 22 September 2007
0xE8 (Tempo)
Has 2 8-bit parameters, which represents one 16-bit tempo value.
As I understood, internal AKAO engine works with ticks, which calculated by next formula:
ticks = <tempo parameter> * <milliseconds passed> / 1000;
Using this parameter we can set sequence playing speed