Difference between revisions of "FF8/Field/Script/Opcodes/064 AMESW"

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Qhimm>Shard
(→‎Stack: This "stack" section looks better to me, it matches what the assembly will look like in editing. LMK what you guys think.)
Qhimm>Shard
(→‎Stack: This "stack" section looks better to me, it matches what the assembly will look like in editing. LMK what you guys think.)
(No difference)

Revision as of 12:15, 18 January 2014

  • Opcode: 0x064
  • Short name: AMESW
  • Long name: Animate, Message, and Wait

Argument

none

Stack

Animation ID
Field message ID
(?)
(?)
AMESW call

Description

Call one of this entity's animations, then pop up a message window and wait for the player to hit "ok."

Notes

Parameter 3 seems frame related, in some other MES calls it's the wait time, but AMESW waits indefinitely for player input. Parameter 4 is probably also frame related, but I don't know how.