Difference between revisions of "FF8/Field/Script/Opcodes/116 RAMESW"
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Revision as of 05:20, 20 January 2014
- Opcode: 0x116
- Short name: RAMESW
- Long name: Remote Animate, Message, and Wait
Argument
none
Stack
- (?)
- Field message ID
- X position of window
- Y position of window
- RAMESW
Description
Call one of the given entity's animations, then pop up a message window and wait for the player to hit "ok."
Notes
Parameter 3 seems frame related, in some other MES calls it's the wait time, but RAMESW waits indefinitely for player input.