Difference between revisions of "FF8/Field/Script/Opcodes/12D ACTORMODE"

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Revision as of 05:10, 23 March 2015

  • Opcode: 0x12D
  • Short name: ACTORMODE
  • Long name: Set Actor Mode

Argument

none

Stack

Mode
ACTORMODE

Description

Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).