Difference between revisions of "User:MaKiPL"

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Qhimm>MaKiPL
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== World map camera hack ==
== World map camera hack ==


'''FIXED memory address!''':
'''FIXED memory address! (Zoom)''':
  FF8_EN.exe+18A92E4 / 0x01CA92E4
  FF8_EN.exe+18A92E4 / 0x01CA92E4


FIXED values:
Zommed in: 1024 (2 Bytes) / 00 04 (uint16 ByteArray l=2)
Zommed out: 640 (2 Bytes) / 80 02 (uint16 ByteArray l=2)


ASM:
'''Opcode for Camera translation (like changing to top-down)'''
mov [eax*4+01CA927C],ecx at 0x0045D7FA (FF8_EN.exe+5D7DA)
FF8_EN.exe+1584EA - add word ptr [FF8_EN.exe+1C3ED00],04  -ADD! Searching for DEC
 
[[File:VIII_worldmaphack.jpg]]

Revision as of 18:40, 11 May 2015

VIII research notes:

WorldMap:

Allocation by camera rotation. Portions. Memory pointers to 20 bytes/16 bytes (?) triangles (??).

Data set:

..... ..... ..... ..... PPPPP PPPPP PPPPP ..... ..... ..... PPPPP PPPPP

(...)

Top right corner actual camera pos.

-Check Halfer's notes.

VIII Battle stage model

Script section: 1% (IFRIT's LEVEL has different header!!!. Check it later) Camera section: 20% (Found orthogenical, translation, rotation, skew, zoom, Z axis (based on signed int!) 02 00 00 00 08 header appears in FF7 world map! Check it! Geometry section: 100% (Check .X wiki) Texture section + UV: 100% (Check .X wiki)

GF's animation levels, assets, geometry

http://forums.qhimm.com/index.php?topic=15056.0

World map camera hack

FIXED memory address! (Zoom):

FF8_EN.exe+18A92E4 / 0x01CA92E4


Opcode for Camera translation (like changing to top-down) FF8_EN.exe+1584EA - add word ptr [FF8_EN.exe+1C3ED00],04 -ADD! Searching for DEC