Difference between revisions of "FF7/Field/Script/Opcodes/4B BTLTB"

From QhimmWiki
Jump to navigation Jump to search
Qhimm>Synergy Blades
Qhimm>Synergy Blades
m
Line 6: Line 6:
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
{| border="1" cellspacing="1" cellpadding="3" style="border: 1px solid black; border-collapse: collapse;"
! width="40" | 0x4B
! width="40" | 0x4B
! width="80" | ''I''
! width="40" | ''I''
|}
|}



Revision as of 19:21, 9 October 2006

  • Opcode: 0x4B
  • Short name: BTLTB
  • Long name: Battle Type B

Memory layout

0x4B I

Arguments

  • const UByte I: ID of the encounter data to use, either 0 (standard) or 1.

Description

Switches between the two sets of encounter data that may exist in a field file, depending on the ID given.