Difference between revisions of "FF8/Field/Script/Opcodes/116 RAMESW"

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(Created page with "__NOTOC__ * Opcode: '''0x116''' * Short name: '''RAMESW''' * Long name: Remote Animate, Message, and Wait ==== Argument ==== none ==== Stack ==== :''Animation ID'' :''Field...")
 
ffrtt>BukTop
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__NOTOC__
* Opcode: '''0x116'''
* Opcode: '''0x116'''
* Short name: '''RAMESW'''
* Short name: '''RAMESW'''
* Long name: Remote Animate, Message, and Wait
* Long name: Resume script, A? Message, and Wait


==== Argument ====
==== Argument ====


none
none


==== Stack ====
==== Stack ====
:''Animation ID''
:''Field message ID''
:''(?)''
:''ID of the entity to call''
:'''RAMESW'''


==== Description ====
: ''Message Channel''
: ''Field message ID''
: ''X position of window''
: ''Y position of window''
: '''RAMESW'''


Call one of the given entity's animations, then pop up a message window and wait for the player to hit "ok."
====  Description  ====


==== Notes ====
Pop up a message window and wait for the player to hit "ok." Unlike [[FF8/Field/Script/Opcodes/064_AMESW|AMESW]], RAMESW will let the script continue running.
Parameter 3 seems frame related, in some other MES calls it's the wait time, but RAMESW waits indefinitely for player input.

Latest revision as of 04:24, 23 May 2019

  • Opcode: 0x116
  • Short name: RAMESW
  • Long name: Resume script, A? Message, and Wait

Argument

none

Stack

Message Channel
Field message ID
X position of window
Y position of window
RAMESW

Description

Pop up a message window and wait for the player to hit "ok." Unlike AMESW, RAMESW will let the script continue running.