Difference between revisions of "FF8/Field/Script/Opcodes/12D ACTORMODE"
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* Long name: Set Actor Mode | * Long name: Set Actor Mode | ||
==== Argument ==== | ==== Argument ==== | ||
none | none | ||
==== Description ==== | ==== Stack ==== | ||
: ''Mode'' | |||
: '''ACTORMODE''' | |||
==== Description ==== | |||
Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible). | Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible). | ||
Latest revision as of 04:24, 23 May 2019
- Opcode: 0x12D
- Short name: ACTORMODE
- Long name: Set Actor Mode
Argument
none
Stack
- Mode
- ACTORMODE
Description
Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).