Difference between revisions of "FF8/Field/Script/Opcodes/12D ACTORMODE"

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* Long name: Set Actor Mode
* Long name: Set Actor Mode


==== Argument ====
==== Argument ====
 
none
none
==== Stack ====
:''Mode''
:'''ACTORMODE'''


==== Description ====
==== Stack  ====
 
: ''Mode''
: '''ACTORMODE'''
 
====  Description ====
 
Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).
Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).
[[Category:Unused FF8 Opcodes]]

Latest revision as of 04:24, 23 May 2019

  • Opcode: 0x12D
  • Short name: ACTORMODE
  • Long name: Set Actor Mode

Argument

none

Stack

Mode
ACTORMODE

Description

Controls transparency/blinking effects on models (might also control whether Squall/Seifer's gunblades are visible).