Difference between revisions of "FF8/Field/Script/Opcodes/02E ANIMEKEEP"

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* Long name: Animate, keep last frame
* Long name: Animate, keep last frame


==== Argument ====
==== Argument ====


Model Animation ID
Model Animation ID


==== Stack ====
==== Stack ====


none
none


==== Description ====
==== Description ====


Play an animation, then freeze the model on the last frame of the animation. Pauses script until animation finishes.
Play an animation, then freeze the model on the last frame of the animation. Pauses script until animation finishes.

Latest revision as of 04:24, 23 May 2019

  • Opcode: 0x02E
  • Short name: ANIMEKEEP
  • Long name: Animate, keep last frame

Argument

Model Animation ID

Stack

none

Description

Play an animation, then freeze the model on the last frame of the animation. Pauses script until animation finishes.