Difference between revisions of "FF8/Field/Script/Opcodes/090 CTURN"
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* Long name: Turn to face character | * Long name: Turn to face character | ||
==== Argument ==== | ==== Argument ==== | ||
none | none | ||
==== Stack ==== | ==== Stack ==== | ||
==== Description ==== | : ''Entity ID to face'' | ||
: ''Duration of turn (frames)'' | |||
: '''CTURN''' | |||
==== Description ==== | |||
Make this entity face the entity with the ID of the first parameter. That parameter is always set with [[FF8/Field/Script/Opcodes/013_PSHAC|PUSHAC]]. | Make this entity face the entity with the ID of the first parameter. That parameter is always set with [[FF8/Field/Script/Opcodes/013_PSHAC|PUSHAC]]. |
Latest revision as of 04:24, 23 May 2019
- Opcode: 0x090
- Short name: CTURN
- Long name: Turn to face character
Argument
none
Stack
- Entity ID to face
- Duration of turn (frames)
- CTURN
Description
Make this entity face the entity with the ID of the first parameter. That parameter is always set with PUSHAC.