Difference between revisions of "FF7/WorldMap Module/Script/Opcodes/333"
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Qhimm>BukTop m (1 revision imported) |
ffrtt>Mav (Add opcode description) |
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(One intermediate revision by one other user not shown) | |||
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* Opcode: '''0x333''' | * Opcode: '''0x333''' | ||
* Name: | * Name: rotate current entity to model | ||
* Two-word opcode: No | * Two-word opcode: No | ||
Line 11: | Line 11: | ||
|- | |- | ||
| Stack | | Stack | ||
| | | Model ID | ||
| | | Model to which current entity model should be rotated towards | ||
|- | |- | ||
| Stack | | Stack | ||
| | | Angle offset | ||
| | | Additional rotation after rotating towards the model, 0 means no rotation, 128 means turning its back to the model | ||
|} | |} | ||
==== Notes ==== | ==== Notes ==== |
Latest revision as of 13:42, 5 April 2020
- Opcode: 0x333
- Name: rotate current entity to model
- Two-word opcode: No
Parameters
Location | Name | Description |
---|---|---|
Stack | Model ID | Model to which current entity model should be rotated towards |
Stack | Angle offset | Additional rotation after rotating towards the model, 0 means no rotation, 128 means turning its back to the model |