Difference between revisions of "FF7/Field/Script/Opcodes/4B BTLTB"

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Revision as of 11:34, 4 April 2018

  • Opcode: 0x4B
  • Short name: BTLTB
  • Long name: Battle Table

Memory layout

0x4B I

Arguments

  • const UByte I: ID of the encounter table to use, either 0 (standard) or 1.

Description

Switches between the two sets of encounter data that may exist in a field file, depending on the ID given.