Difference between revisions of "FF8/Field/Script/Opcodes/06D KEYSCAN"

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Qhimm>Shard
Qhimm>Albeoris
(Created page with "* Opcode: '''0x06D''' * Short name: '''KEYSCAN''' * Long name: Scan for pressed key ==== Argument ==== none ==== Stack ==== : ''Key flags'' : '''KEYSCAN''' ==== Key F...")
Line 3: Line 3:
* Long name: Scan for pressed key
* Long name: Scan for pressed key


==== Argument ====
==== Argument ====


none
none


==== Stack ====
==== Stack ====
:''Key flags''
:'''KEYSCAN'''


====Key Flags====
: ''Key flags''
:16: Cancel
: '''KEYSCAN'''
:32: Menu
:64: OK/Accept
:128: Card game button (I think it's called "switch")


==== Description ====
==== Key Flags ====
 
: 16: Cancel
: 32: Menu
: 64: OK/Accept
: 128: Card game button (I think it's called "switch")
 
====  Description ====


Writes 1 to temporary variable 0 (access with PSHI_L 0) if the user is pressing any of the indicated keys. 0 otherwise. The script does not pause while doing this, so you have to run it in a touch or push script, or inside a looping subroutine.
Writes 1 to temporary variable 0 (access with PSHI_L 0) if the user is pressing any of the indicated keys. 0 otherwise. The script does not pause while doing this, so you have to run it in a touch or push script, or inside a looping subroutine.

Revision as of 14:20, 24 March 2018

  • Opcode: 0x06D
  • Short name: KEYSCAN
  • Long name: Scan for pressed key

Argument

none

Stack

Key flags
KEYSCAN

Key Flags

16: Cancel
32: Menu
64: OK/Accept
128: Card game button (I think it's called "switch")

Description

Writes 1 to temporary variable 0 (access with PSHI_L 0) if the user is pressing any of the indicated keys. 0 otherwise. The script does not pause while doing this, so you have to run it in a touch or push script, or inside a looping subroutine.