Difference between revisions of "FF8/Field/Script/Opcodes/07E CLEAR"
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Qhimm>Shard (Created page with "* Opcode: '''0x07E''' * Short name: '''CLEAR''' * Long name: New Game ==== Argument ==== none ==== Stack ==== :'''CLEAR''' ==== Description ==== Resets all variables and ga...") |
Qhimm>Albeoris (Created page with "* Opcode: '''0x07E''' * Short name: '''CLEAR''' * Long name: New Game ==== Argument ==== none ==== Stack ==== : '''CLEAR''' ==== Description ==== Resets all variab...") |
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Line 3: | Line 3: | ||
* Long name: New Game | * Long name: New Game | ||
==== Argument ==== | ==== Argument ==== | ||
none | none | ||
==== Stack ==== | ==== Stack ==== | ||
:'''CLEAR''' | |||
: '''CLEAR''' | |||
==== Description ==== | |||
Resets all variables and game data. Only used when starting a new game (and in debug rooms). | Resets all variables and game data. Only used when starting a new game (and in debug rooms). |
Revision as of 14:22, 24 March 2018
- Opcode: 0x07E
- Short name: CLEAR
- Long name: New Game
Argument
none
Stack
- CLEAR
Description
Resets all variables and game data. Only used when starting a new game (and in debug rooms).