Difference between revisions of "FF8/Field/Script/Opcodes/164 SPUSYNC"

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Qhimm>Shard
(Created page with "* Opcode: '''0x164''' * Short name: '''SPUSYNC''' * Long name: SPU Sync ==== Argument ==== none ==== Stack ==== :''Frame count'' :'''SPUSYNC''' ==== Description ==== Pauses ...")
Qhimm>Albeoris
(Created page with "* Opcode: '''0x164''' * Short name: '''SPUSYNC''' * Long name: SPU Sync ==== Argument ==== none ==== Stack ==== : ''Frame count'' : '''SPUSYNC''' ==== Description =...")
Line 3: Line 3:
* Long name: SPU Sync
* Long name: SPU Sync


==== Argument ====
==== Argument ====
 
none
none
==== Stack ====
:''Frame count''
:'''SPUSYNC'''


==== Description ====
==== Stack  ====
 
: ''Frame count''
: '''SPUSYNC'''
 
====  Description ====
 
Pauses this script until ''frame count'' frames have passed since [[FF8/Field/Script/Opcodes/056_SPUREADY|SPUREADY]] was called.
Pauses this script until ''frame count'' frames have passed since [[FF8/Field/Script/Opcodes/056_SPUREADY|SPUREADY]] was called.

Revision as of 14:52, 24 March 2018

  • Opcode: 0x164
  • Short name: SPUSYNC
  • Long name: SPU Sync

Argument

none

Stack

Frame count
SPUSYNC

Description

Pauses this script until frame count frames have passed since SPUREADY was called.