Difference between revisions of "FF8/Field/Script/Opcodes/175 UNKNOWN10"

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Qhimm>Shard
(Created page with "* Opcode: '''0x175''' * Short name: '''UNKNOWN10''' * Long name: (?) ==== Argument ==== none ==== Stack ==== none ==== Description ==== Checks something, then pushes the res...")
Qhimm>Shard
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==== Argument ====
==== Argument ====
none
none
==== Stack ====
==== Stack ====
none
none
==== Description ====
==== Description ====
Checks something, then pushes the result to temporary variable 0.
I think this pushes the current sample time of the playing music track (or something like that) into temporary variable 0. UNKNOWN10 is always called just before a map transition, and after the transition, the variables storing the result (bytes 458 and 459) are the parameter of MUSICSKIP.
 
Every time this is used in the game, the result ends up being saved to byte 458 or 459, but I have no clue what those control in the game.

Revision as of 18:13, 26 May 2014

  • Opcode: 0x175
  • Short name: UNKNOWN10
  • Long name: (?)

Argument

none

Stack

none

Description

I think this pushes the current sample time of the playing music track (or something like that) into temporary variable 0. UNKNOWN10 is always called just before a map transition, and after the transition, the variables storing the result (bytes 458 and 459) are the parameter of MUSICSKIP.