Difference between revisions of "User:MaKiPL"
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'''Opcode for Camera translation (like changing to top-down)''' | '''Opcode + memory for Camera translation (like changing to top-down)''' | ||
FF8_EN.exe+1584EA - add word ptr [FF8_EN.exe+1C3ED00],04 -ADD! | FF8_EN.exe+1584EA - add word ptr [FF8_EN.exe+1C3ED00],04 -ADD! | ||
FF8_EN.exe+1C3ED00 - memory |
Revision as of 18:42, 11 May 2015
VIII research notes:
WorldMap:
Allocation by camera rotation. Portions. Memory pointers to 20 bytes/16 bytes (?) triangles (??).
Data set:
..... ..... ..... ..... PPPPP PPPPP PPPPP ..... ..... ..... PPPPP PPPPP
(...)
Top right corner actual camera pos.
-Check Halfer's notes.
VIII Battle stage model
Script section: 1% (IFRIT's LEVEL has different header!!!. Check it later) Camera section: 20% (Found orthogenical, translation, rotation, skew, zoom, Z axis (based on signed int!) 02 00 00 00 08 header appears in FF7 world map! Check it! Geometry section: 100% (Check .X wiki) Texture section + UV: 100% (Check .X wiki)
GF's animation levels, assets, geometry
http://forums.qhimm.com/index.php?topic=15056.0
World map camera hack
FIXED memory address! (Zoom):
FF8_EN.exe+18A92E4 / 0x01CA92E4
Opcode + memory for Camera translation (like changing to top-down)
FF8_EN.exe+1584EA - add word ptr [FF8_EN.exe+1C3ED00],04 -ADD! FF8_EN.exe+1C3ED00 - memory