Difference between revisions of "FF7/Field Module/DAT/Tile Map"

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Revision as of 23:42, 25 November 2006

Background Tile Map

The background tile map information on the PSX is actually stored in 2 files. The graphic tiles are in a MIM file with the same name as the DAT file. Both are needed to view the background data completely. This section covers just the Tile Map information and not how to decode the MIM data. The Tile Map consists of 4 subsections:

Offset Size Description Section Data
0x0000 ???? ???? ????
???? Texture Page (1st Layer)
????
????