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Qhimm>Albeoris (Created page with "= Contents = === History === Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the...") |
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=Contents= | = Contents = | ||
==History== | === History === | ||
Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. | Final Fantasy VIII came after the mega hit [[FF7|Final Fantasy VII]], it in itself was a very successful game release for Square. For more on the [[FF8/HistoryOf|history of Final Fantasy VIII read here]]. The Game Engine | ||
* [[FF8/Engine|Final Fantasy VIII's Engine]] | |||
=== Engine constants === | |||
*[[FF8/Engine|Final Fantasy VIII's Engine]] | * [[FF8/Engine_const/BattleFiles|Array of Battle files]] | ||
===Engine constants=== | === Details of the Game === | ||
*[[FF8/Engine_const/BattleFiles|Array of Battle files]] | * [[FF8/Kernel|Final Fantasy VIII's Kernel]] | ||
* [[FF8/Variables|Game variables used in scripting]] | |||
==Details of the Game== | * [[FF8/Engine/WorldMapCamera|World map camera]] | ||
*[[FF8/Kernel|Final Fantasy VIII's Kernel]] | === Media Formats === | ||
*[[FF8/Variables|Game variables used in scripting]] | * [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information. | ||
*[[FF8/Engine/WorldMapCamera|World map camera]] | * [[FF8/PC_Media|Final Fantasy VIII PC]] media information. | ||
* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]] | |||
==Media Formats== | <br/> | ||
* [[FF8/PlaystationMedia|Final Fantasy VIII PS1]] media information. | = File Formats = | ||
* [[FF8/PC_Media|Final Fantasy VIII PC]] media information. | === Sound Files === | ||
* [[FF8/GameSaveFormat|Final Fantasy VIII Save data]] | * [[FF8/FileFormat_FMT|[FMT]]] Sound Archives | ||
===Sound Files=== | |||
* [[FF8/FileFormat_FMT|[FMT]]] Sound Archives | |||
=== Battle files === | === Battle files === | ||
* [[FF8/FileFormat_X|[X]]] Battle Fields | * [[FF8/FileFormat_X|[X]]] Battle Fields | ||
* [[FF8/FileFormat_DAT|[DAT]]] Battle Models | * [[FF8/FileFormat_DAT|[DAT]]] Battle Models | ||
* [[FF8/BattleStructure|Scene.out]] Battle encounter data | * [[FF8/BattleStructure|Scene.out]] Battle encounter data | ||
* [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence | * [[FF8/FileFormat_r0win|r0win.dat]] Winning sequence | ||
* [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font) | * [[FF8/FileFormat_b0wave|b0wave.dat]] Core battle data (Textures+Music+Font) | ||
* [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW) | * [[FF8/FileFormat_TDW|a9btlfnt.bft]] Battle Font (Redirect to TDW) | ||
* [[FF8/FileFormat_magfiles|.mag files]] - MAG files | * [[FF8/FileFormat_magfiles|.mag files]] - MAG files | ||
=== Field files === | === Field files === | ||
* [[FF8/FileFormat_MCH|[MCH]]] Field Character Models | * [[FF8/FileFormat_MCH|[MCH]]] Field Character Models | ||
* [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container | * [[FF8/FileFormat_ONE|[ONE]]] Field Character Models Container | ||
* [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data | * [[FF8/FileFormat_MIM|[MIM]]] Field Background Image Data | ||
* [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data | * [[FF8/FileFormat_MAP|[MAP]]] Field Background Tile Data | ||
* [[FF8/FileFormat_JSM|[JSM]]] Field Scripts | * [[FF8/FileFormat_JSM|[JSM]]] Field Scripts | ||
* [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused) | * [[FF8/FileFormat_SYM|[SYM]]] Field Script names (unused) | ||
* [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs | * [[FF8/FileFormat_MSD|[MSD]]] Field Dialogs | ||
* [[FF8/FileFormat_INF|[INF]]] Field Gateways | * [[FF8/FileFormat_INF|[INF]]] Field Gateways | ||
* [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7) | * [[FF7/Field/Walkmesh|[ID]]] Field Walkmesh (same format as FF7) | ||
* [[FF8/FileFormat_CA|[CA]]] Field Camera | * [[FF8/FileFormat_CA|[CA]]] Field Camera | ||
* [[FF8/FileFormat_TDW|[TDW]]] Extra font | * [[FF8/FileFormat_TDW|[TDW]]] Extra font | ||
* [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?) | * [[FF8/FileFormat_MSK|[MSK]]] Movie cam (?) | ||
* [[FF8/FileFormat_RAT_MRT|[RAT] & [MRT | * [[FF8/FileFormat_RAT_MRT|[RAT]] & [MRT]] Battle related | ||
* [[FF8/FileFormat_PMD|[PMD]]] Particle Info | * [[FF8/FileFormat_PMD|[PMD]]] Particle Info | ||
* [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data | * [[FF8/FileFormat_PMP|[PMP]]] Particle Image Data | ||
* [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000) | * [[FF8/FileFormat_PVP|[PVP]]] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000) | ||
* [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?) | * [[FF8/FileFormat_SFX|[SFX]]] Indexes to Sound Effects (?) | ||
=== World map files === | |||
===World map files=== | * [[FF8/WorldMap_music|music0.obj]] | ||
* [[FF8/WorldMap_music|music0.obj]] | * [[FF8/WorldMap_music|music1.obj]] | ||
* [[FF8/WorldMap_music|music1.obj]] | * [[FF8/WorldMap_music|music2.obj]] | ||
* [[FF8/WorldMap_music|music2.obj]] | * [[FF8/WorldMap_music|music3.obj]] | ||
* [[FF8/WorldMap_music|music3.obj]] | * [[FF8/WorldMap_music|music4.obj]] | ||
* [[FF8/WorldMap_music|music4.obj]] | * [[FF8/WorldMap_music|music5.obj]] | ||
* [[FF8/WorldMap_music|music5.obj]] | * [[FF8/WorldMap_rail|rail.obj]] | ||
* [[FF8/WorldMap_rail|rail.obj]] | * [[FF8/WorldMap_texl|texl.obj]] | ||
* [[FF8/WorldMap_texl|texl.obj]] | * [[FF8/WorldMap_wmset|wmset.obj]] | ||
* [[FF8/WorldMap_wmset|wmset.obj]] | * [[FF8/WorldMap_wmsetxx|wmsetXX.obj]] | ||
* [[FF8/WorldMap_wmsetxx|wmsetXX.obj]] | * [[FF8/WorldMap_wmx|wmx.obj]] | ||
* [[FF8/WorldMap_wmx|wmx.obj]] | === Main === | ||
* [[FF8/Main_wm2|wm2field.tbl]] | |||
===Main=== | * [[FF8/Main_kernel|kernel.bin]] | ||
* [[FF8/Main_wm2|wm2field.tbl]] | * [[FF8/Main_harata|harata.cnf]] | ||
* [[FF8/Main_kernel|kernel.bin]] | * [[FF8/Main_init|init.out]] | ||
* [[FF8/Main_harata|harata.cnf]] | * [[FF8/Main_namedic|namedic.bin]] | ||
* [[FF8/Main_init|init.out]] | = Tools and Patches = | ||
* [[FF8/Main_namedic|namedic.bin]] | * [[FF8/Tools|Tools and Patches]] | ||
* [[FF8/Tools|Tools and Patches]] |
Revision as of 01:07, 21 March 2018
Contents
History
Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here. The Game Engine
Engine constants
Details of the Game
Media Formats
- Final Fantasy VIII PS1 media information.
- Final Fantasy VIII PC media information.
- Final Fantasy VIII Save data
File Formats
Sound Files
- [FMT] Sound Archives
Battle files
- [X] Battle Fields
- [DAT] Battle Models
- Scene.out Battle encounter data
- r0win.dat Winning sequence
- b0wave.dat Core battle data (Textures+Music+Font)
- a9btlfnt.bft Battle Font (Redirect to TDW)
- .mag files - MAG files
Field files
- [MCH] Field Character Models
- [ONE] Field Character Models Container
- [MIM] Field Background Image Data
- [MAP] Field Background Tile Data
- [JSM] Field Scripts
- [SYM] Field Script names (unused)
- [MSD] Field Dialogs
- [INF] Field Gateways
- [ID] Field Walkmesh (same format as FF7)
- [CA] Field Camera
- [TDW] Extra font
- [MSK] Movie cam (?)
- [RAT & [MRT]] Battle related
- [PMD] Particle Info
- [PMP] Particle Image Data
- [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
- [SFX] Indexes to Sound Effects (?)
World map files
- music0.obj
- music1.obj
- music2.obj
- music3.obj
- music4.obj
- music5.obj
- rail.obj
- texl.obj
- wmset.obj
- wmsetXX.obj
- wmx.obj