Difference between revisions of "FF8/Field/Script/Opcodes/063 PUSHRADIUS"

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Qhimm>Shard
(Created page with "__NOTOC__ * Opcode: '''0x063''' * Short name: '''PUSHRADIUS''' * Long name: Set Push Radius ==== Argument ==== none ==== Stack ==== :''Distance'' :'''PUSHRADIUS''' ==== De...")
Qhimm>Albeoris
(Created page with "* Opcode: '''0x063''' * Short name: '''PUSHRADIUS''' * Long name: Set Push Radius ==== Argument ==== none ==== Stack ==== : ''Distance'' : '''PUSHRADIUS''' ==== Desc...")
Line 1: Line 1:
__NOTOC__
* Opcode: '''0x063'''
* Opcode: '''0x063'''
* Short name: '''PUSHRADIUS'''
* Short name: '''PUSHRADIUS'''
* Long name: Set Push Radius
* Long name: Set Push Radius


==== Argument ====
==== Argument ====


none
none


==== Stack ====
==== Stack ====
:''Distance''
:'''PUSHRADIUS'''


==== Description ====
: ''Distance''
: '''PUSHRADIUS'''
 
==== Description ====


Sets the distance at which the player has to be for this event's '''push''' script to be run. Most events have a push radius of 48 when active and a push radius of 1 when inactive.
Sets the distance at which the player has to be for this event's '''push''' script to be run. Most events have a push radius of 48 when active and a push radius of 1 when inactive.

Revision as of 14:17, 24 March 2018

  • Opcode: 0x063
  • Short name: PUSHRADIUS
  • Long name: Set Push Radius

Argument

none

Stack

Distance
PUSHRADIUS

Description

Sets the distance at which the player has to be for this event's push script to be run. Most events have a push radius of 48 when active and a push radius of 1 when inactive.