Difference between revisions of "FF8/Field/Script/Opcodes/063 PUSHRADIUS"
Jump to navigation
Jump to search
Qhimm>Shard (Created page with "__NOTOC__ * Opcode: '''0x063''' * Short name: '''PUSHRADIUS''' * Long name: Set Push Radius ==== Argument ==== none ==== Stack ==== :''Distance'' :'''PUSHRADIUS''' ==== De...") |
Qhimm>Albeoris (Created page with "* Opcode: '''0x063''' * Short name: '''PUSHRADIUS''' * Long name: Set Push Radius ==== Argument ==== none ==== Stack ==== : ''Distance'' : '''PUSHRADIUS''' ==== Desc...") |
||
Line 1: | Line 1: | ||
* Opcode: '''0x063''' | * Opcode: '''0x063''' | ||
* Short name: '''PUSHRADIUS''' | * Short name: '''PUSHRADIUS''' | ||
* Long name: Set Push Radius | * Long name: Set Push Radius | ||
==== Argument ==== | ==== Argument ==== | ||
none | none | ||
==== Stack ==== | ==== Stack ==== | ||
==== Description ==== | : ''Distance'' | ||
: '''PUSHRADIUS''' | |||
==== Description ==== | |||
Sets the distance at which the player has to be for this event's '''push''' script to be run. Most events have a push radius of 48 when active and a push radius of 1 when inactive. | Sets the distance at which the player has to be for this event's '''push''' script to be run. Most events have a push radius of 48 when active and a push radius of 1 when inactive. |
Revision as of 14:17, 24 March 2018
- Opcode: 0x063
- Short name: PUSHRADIUS
- Long name: Set Push Radius
Argument
none
Stack
- Distance
- PUSHRADIUS
Description
Sets the distance at which the player has to be for this event's push script to be run. Most events have a push radius of 48 when active and a push radius of 1 when inactive.