Difference between revisions of "FF8/Field/Script/Opcodes/116 RAMESW"
Jump to navigation
Jump to search
Qhimm>Shard (Created page with "__NOTOC__ * Opcode: '''0x116''' * Short name: '''RAMESW''' * Long name: Remote Animate, Message, and Wait ==== Argument ==== none ==== Stack ==== :''Animation ID'' :''Field...") |
Qhimm>Shard m (→Stack) |
||
Line 9: | Line 9: | ||
==== Stack ==== | ==== Stack ==== | ||
:'' | :''(?)'' | ||
:''Field message ID'' | :''Field message ID'' | ||
:'' | :''X position of window'' | ||
:'' | :''Y position of window'' | ||
:'''RAMESW''' | :'''RAMESW''' | ||
Revision as of 05:20, 20 January 2014
- Opcode: 0x116
- Short name: RAMESW
- Long name: Remote Animate, Message, and Wait
Argument
none
Stack
- (?)
- Field message ID
- X position of window
- Y position of window
- RAMESW
Description
Call one of the given entity's animations, then pop up a message window and wait for the player to hit "ok."
Notes
Parameter 3 seems frame related, in some other MES calls it's the wait time, but RAMESW waits indefinitely for player input.