Difference between revisions of "FF8/Field/Script/Opcodes/116 RAMESW"

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(Created page with "__NOTOC__ * Opcode: '''0x116''' * Short name: '''RAMESW''' * Long name: Remote Animate, Message, and Wait ==== Argument ==== none ==== Stack ==== :''Animation ID'' :''Field...")
Qhimm>Shard
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==== Stack ====
==== Stack ====
:''Animation ID''
:''(?)''
:''Field message ID''
:''Field message ID''
:''(?)''
:''X position of window''
:''ID of the entity to call''
:''Y position of window''
:'''RAMESW'''
:'''RAMESW'''



Revision as of 05:20, 20 January 2014

  • Opcode: 0x116
  • Short name: RAMESW
  • Long name: Remote Animate, Message, and Wait

Argument

none

Stack

(?)
Field message ID
X position of window
Y position of window
RAMESW

Description

Call one of the given entity's animations, then pop up a message window and wait for the player to hit "ok."

Notes

Parameter 3 seems frame related, in some other MES calls it's the wait time, but RAMESW waits indefinitely for player input.