Difference between revisions of "FF8/FileFormat b0wave"

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Qhimm>MaKiPL
(Added file structure)
Qhimm>MaKiPL
m (minor look edit)
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b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data which structure is just like a9btln.fnt. Current structure:
b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like [[FF8/FileFormat_a9btlfnt|a9btlfnt.bft]]. Current structure:


'''Header:'''
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;"
! style="background:rgb(204,204,204)" | Offset
! style="background:rgb(204,204,204)" | Name
! style="background:rgb(204,204,204)" | Name
! style="background:rgb(204,204,204)" | Offset
! style="background:rgb(204,204,204)" | Description
! style="background:rgb(204,204,204)" | Description
|-
|-
| 0
| Number of sections
| Number of sections
| 0
| Number of pointers in file
| Number of pointers in file
|-
|-
| 4
| Texture offset (4BPP TIM)
| Texture offset (4BPP TIM)
| 3
| Pointer to TIM texture in file (global)
| Pointer to TIM texture in file (global)
|-
|-
| 8
| Unknown section
| Unknown section
| 7
| Pointer to unknown section. Data structure is similar to [[FF8/FileFormat_a9btlfnt|a9btlfnt.bft]]
| Pointer to unknown section. Data structure is similar to a9btln.fnt
|-
|-
| 12
| AKAO
| AKAO
| 11
| Pointer to AKAO frame inside file.
| Pointer to AKAO frame inside file.
|-
|-
| 16
| EOF
| EOF
| 15
| Total size (EOF)
| Total size (EOF)
|}
|}
*Pointers and EOF are '''uint32'''.

Revision as of 13:06, 19 September 2015

By MaKiPL


b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like a9btlfnt.bft. Current structure:

Offset Name Description
0 Number of sections Number of pointers in file
4 Texture offset (4BPP TIM) Pointer to TIM texture in file (global)
8 Unknown section Pointer to unknown section. Data structure is similar to a9btlfnt.bft
12 AKAO Pointer to AKAO frame inside file.
16 EOF Total size (EOF)
  • Pointers and EOF are uint32.