Difference between revisions of "FF8/FileFormat b0wave"
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Qhimm>MaKiPL |
Qhimm>MaKiPL |
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Line 19: | Line 19: | ||
|- | |- | ||
| 8 | | 8 | ||
| | | Font Section | ||
| Pointer to | | Pointer to Font Section. | ||
|- | |- | ||
| 12 | | 12 | ||
Line 35: | Line 35: | ||
AKAO frame holds "win" music. | AKAO frame holds "win" music. | ||
== | ==Font Section== | ||
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" | {| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" |
Revision as of 12:19, 21 April 2016
By MaKiPL
b0wave.dat is file containing one 4BPP TIM texture with magic animation sequence, AKAO frame and unknown data, which structure is just like a9btlfnt.bft. Current structure:
Offset | Name | Description |
---|---|---|
0 | Number of sections | Number of pointers in file |
4 | Texture offset (4BPP TIM) | Pointer to TIM texture in file (global) |
8 | Font Section | Pointer to Font Section. |
12 | AKAO | Pointer to AKAO frame inside file. |
16 | EOF | Total size (EOF) |
- Pointers and EOF are uint32.
AKAO frame holds "win" music.
Font Section
Offset | Name | Description |
---|---|---|
0 | UNKNOWN | UNKNOWN |
4 | Pointer to texture | Relative pointer to texture with alphabet (JAP+Latin+Numbers) |
8 | UNKNOWN | UNKNOWN |