Difference between revisions of "User:MaKiPL"

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World map camera is now described in: http://wiki.qhimm.com/view/FF8/Engine/WorldMapCamera
World map camera is now described in: http://wiki.qhimm.com/view/FF8/Engine/WorldMapCamera
== Engine opcodes and functions ==
0050F945 - 66 8B 02  - mov ax,[edx] - COPIES Battle stage triangle count!

Revision as of 12:53, 17 July 2015

I am an IT technician from Poland, C# programmer, hobbyist photographer and hobbyist video game designer. I started with Postal 2 map making, then moved to UDK, made some of the most popular Polish YouTube tutorials for it and got invited to UE4. Meanwhile I had to learn how to code in UnrealScript (Unreal engine 3 scripting language) and C# to learn what coding is. I always loved software engineering. Now I'm into reverse engineering, penetration tests, assembly editing/cracking and software/games hacking (My favourite hack is freecamera or no-clip. I just love to explore out-of-map. I don't care making hacks for invincibility or so). I'm also into photography. I worked hard to buy DSLR camera (I am still a student). Love you all. Have fun! Final Fantasy forever!

VIII research notes:

I like cats

WorldMap:

Done. Needs a lot of more technical details in documentation, but they're cracked. Thanks Halfer!

VIII Battle stage model

header section (0x-0x5b4) is STILL UNKNOWN! Oh crap!

This header accesses opcodes related to Direct3D "shadow" stuff. Is highly connected to AF3DN.p

World map camera hack

World map camera is now described in: http://wiki.qhimm.com/view/FF8/Engine/WorldMapCamera

Engine opcodes and functions

0050F945 - 66 8B 02  - mov ax,[edx] - COPIES Battle stage triangle count!