Difference between revisions of "FF7/Battle/Battle Mechanics"
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==Active Character Data== | |||
This is an array that each playable character maintains an instance of. (These addresses are off) | |||
{| border="1" cellspacing="1" cellpadding="3" align="center" style="border: 1px solid black; border-collapse: collapse;" | |||
! style="background:rgb(204,204,204)" align="center" | Offset | |||
! style="background:rgb(204,204,204)" | Value | |||
|- | |||
| 000h | |||
| Character ID | |||
|- | |||
| 001h | |||
| Cover Chance | |||
|- | |||
| 002h | |||
| Strength | |||
|- | |||
| 003h | |||
| Vitality | |||
|- | |||
| 004h | |||
| Magic | |||
|- | |||
| 005h | |||
| Spirit | |||
|- | |||
| 006h | |||
| Speed | |||
|- | |||
| 007h | |||
| Luck | |||
|- | |||
| 008h | |||
| Phys Attack | |||
|- | |||
| 00Ah | |||
| Phys Def | |||
|- | |||
| 00Ch | |||
| Mag Attack | |||
|- | |||
| 00Eh | |||
| Mag Def | |||
|- | |||
| 010h | |||
| Current HP | |||
|- | |||
| 012h | |||
| Max HP | |||
|- | |||
| 014h | |||
| Current MP | |||
|- | |||
| 016h | |||
| Max MP | |||
|- | |||
| 018h | |||
| Timer | |||
|- | |||
| 01Ah | |||
| Counter Attack Action Index | |||
|- | |||
| 01Ch | |||
| Counter Attack Chance | |||
|- | |||
| 021h | |||
| Some sort of divisor | |||
|- | |||
| 022h | |||
| Character Flags (Underwater, Long Range, HP<->MP, etc) | |||
|- | |||
| 023h | |||
| Eight entries of three bytes... | |||
|- | |||
| 03Ch | |||
| Attacking Elements | |||
|- | |||
| 03Eh | |||
| Halved Elements | |||
|- | |||
| 040h | |||
| Nullified Elements | |||
|- | |||
| 042h | |||
| Absorbed Elements | |||
|- | |||
| 044h | |||
| Attacking Elements | |||
|- | |||
| 046h | |||
| Self Mask as a DWord | |||
|- | |||
| 04Ah | |||
| Immune Statuses | |||
|- | |||
| 04Eh | |||
| Enabled Command Menu (16 entries of 6 bytes) | |||
|- | |||
| 0ACh | |||
| Limit Actions for current Limit Level | |||
|- | |||
| 0B8h | |||
| Enabled Limit Data (three entries in Attack Data format) | |||
|- | |||
| 10Ch | |||
| Enabled Magics (54 entries of 8 bytes) | |||
|- | |||
| 0 | |||
| Magic Index | |||
|- | |||
| 1h | |||
| MP Cost | |||
|- | |||
| 2h | |||
| All Count | |||
|- | |||
| 3h | |||
| Quad Enabled? | |||
|- | |||
| 4h | |||
| Quad Count? | |||
|- | |||
| 5h | |||
| Target Data | |||
|- | |||
| 6h | |||
| Properties | |||
|- | |||
| 2CCh | |||
| Enabled Summons (format like above) | |||
|- | |||
| 32Ch | |||
| Enabled ESkills (format like above) | |||
|- | |||
| 40Ch | |||
| First 11 bytes of Weapon Data | |||
|- | |||
| 41Ch | |||
| Elements added to Attacking Elements above | |||
|- | |||
| 420h | |||
| Four sets of two DWords : (Stat to increase, Increase value) | |||
|- | |||
| 43Ch | |||
| Gil Bonus granted by this character | |||
|- | |||
| 43Dh | |||
| Encounter rate "" | |||
|- | |||
| 43Eh | |||
| Chocobo Chance "" | |||
|- | |||
| 43Fh | |||
| PreEmptive Chance "" | |||
|- | |||
} |
Revision as of 21:42, 17 September 2013
This page will be for Battle memory structures. May be pretty unstructured for a while.
Command Defaults
Each command type has default execution values that can, in some cases, be overridden.
Offset | Default |
---|---|
0h | Animation |
1h | Damage Calculation |
2h | Command Properties |
AI Structure
There is a single block of memory that holds AI information on the current running script. Each Actor "owns" this while their scripts are executing.
Offset | Function |
---|---|
0h | Actor Index |
4h | Script Position |
8h | Remaining Stack Space (initially 200h) |
0Ch | Current AI OpCode |
10h | OpCode Lower Nybble |
14h | OpCode Upper Nybble |
18h | First Group Type |
1Ch | Second Group Type |
20h | OpCode Lower Nybble (related to group 1?) |
24h | OpCode Lower Nybble (related to group 2?) |
28h | Mask of non-null values in Group 1 |
2Ah | Mask of non-null values in Group 2 |
2Ch - 50h | Group 1 of variables |
54h - 78h | Group 2 of variables |
7Ch - 27Ch | Stack of values |
Active Character Data
This is an array that each playable character maintains an instance of. (These addresses are off)
}Offset | Value |
---|---|
000h | Character ID |
001h | Cover Chance |
002h | Strength |
003h | Vitality |
004h | Magic |
005h | Spirit |
006h | Speed |
007h | Luck |
008h | Phys Attack |
00Ah | Phys Def |
00Ch | Mag Attack |
00Eh | Mag Def |
010h | Current HP |
012h | Max HP |
014h | Current MP |
016h | Max MP |
018h | Timer |
01Ah | Counter Attack Action Index |
01Ch | Counter Attack Chance |
021h | Some sort of divisor |
022h | Character Flags (Underwater, Long Range, HP<->MP, etc) |
023h | Eight entries of three bytes... |
03Ch | Attacking Elements |
03Eh | Halved Elements |
040h | Nullified Elements |
042h | Absorbed Elements |
044h | Attacking Elements |
046h | Self Mask as a DWord |
04Ah | Immune Statuses |
04Eh | Enabled Command Menu (16 entries of 6 bytes) |
0ACh | Limit Actions for current Limit Level |
0B8h | Enabled Limit Data (three entries in Attack Data format) |
10Ch | Enabled Magics (54 entries of 8 bytes) |
0 | Magic Index |
1h | MP Cost |
2h | All Count |
3h | Quad Enabled? |
4h | Quad Count? |
5h | Target Data |
6h | Properties |
2CCh | Enabled Summons (format like above) |
32Ch | Enabled ESkills (format like above) |
40Ch | First 11 bytes of Weapon Data |
41Ch | Elements added to Attacking Elements above |
420h | Four sets of two DWords : (Stat to increase, Increase value) |
43Ch | Gil Bonus granted by this character |
43Dh | Encounter rate "" |
43Eh | Chocobo Chance "" |
43Fh | PreEmptive Chance "" |