Difference between revisions of "FF7/Field/Script/Opcodes/50 WINDOW"
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Qhimm>Halkun |
Qhimm>Synergy Blades m |
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Line 7: | Line 7: | ||
! width="40" | 0x50 | ! width="40" | 0x50 | ||
! width="40" | ''N'' | ! width="40" | ''N'' | ||
! width=" | ! width="80" | ''X'' | ||
! width=" | ! width="80" | ''Y'' | ||
! width=" | ! width="80" | ''W'' | ||
! width=" | ! width="80" | ''H'' | ||
|} | |} | ||
Revision as of 16:44, 6 October 2006
- Opcode: 0x50
- Short name: WINDOW
- Long name: Window creation
Memory layout
0x50 | N | X | Y | W | H |
---|
Arguments
- const UByte N: The numerical ID that the newly-created window will be associated with.
- const UShort X: X-coordinate of the window.
- const UShort Y: Y-coordinate of the window.
- const UShort W: Window width.
- const UShort H: Window height.
Description
Creates a window with a given ID and placement/size parameters. Windows are used to show dialog, present choices and so on, each of which reference the window's ID to insert text. This command only initializes a window ID, but does not present itself until a dialog command is issued on it.