Difference between revisions of "FF7/Field/Script/Opcodes/AF ANIM!1"

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Revision as of 11:34, 4 April 2018

  • Opcode: 0xAF
  • Short name: ANIM!1
  • Long name: Wait While Animate/Stay

Memory layout

0xAF A S

Arguments

  • const UByte A: Animation ID for this entity's field object.
  • const UByte S: Speed the animation is played at. Higher numbers indicate slower animations.

Description

Similarly to ANIME1, ANIM!1 plays the animation found at ID A in this entity's field object, at the speed marked by S. However, when the animation is completed, the field object stays posed in the last frame of the animation.

Script execution is not halted whilst the animation plays.