Difference between revisions of "FF7/Field/Script/Opcodes/DC CCANM"

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Qhimm>Akari
Qhimm>Akari
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! width="40" | 0xDC
! width="40" | 0xDC
! width="40" | ''A''
! width="40" | ''A''
! width="40" | ''''
! width="40" | ''unused''
! width="40" | ''I''
! width="40" | ''I''
|}
|}

Revision as of 16:42, 21 January 2008

  • Opcode: 0xDC
  • Short name: CCANM
  • Long name: Stand/Walk/Run animation.

Memory layout

0xDC A unused I

Arguments

  • const UByte A: Animation ID for selected action.
  • const UByte I: Id of selected action. (0 - stand, 1 - walk, 2 - run).

Description

Opcode set animation id used for standart player action: stand, walk and run. This is global for location so if you want to change your player model you need to be sure that this model has animation with this id.