User:MaKiPL
Revision as of 18:41, 11 May 2015 by Qhimm>MaKiPL (→World map camera hack)
VIII research notes:
WorldMap:
Allocation by camera rotation. Portions. Memory pointers to 20 bytes/16 bytes (?) triangles (??).
Data set:
..... ..... ..... ..... PPPPP PPPPP PPPPP ..... ..... ..... PPPPP PPPPP
(...)
Top right corner actual camera pos.
-Check Halfer's notes.
VIII Battle stage model
Script section: 1% (IFRIT's LEVEL has different header!!!. Check it later) Camera section: 20% (Found orthogenical, translation, rotation, skew, zoom, Z axis (based on signed int!) 02 00 00 00 08 header appears in FF7 world map! Check it! Geometry section: 100% (Check .X wiki) Texture section + UV: 100% (Check .X wiki)
GF's animation levels, assets, geometry
http://forums.qhimm.com/index.php?topic=15056.0
World map camera hack
FIXED memory address! (Zoom):
FF8_EN.exe+18A92E4 / 0x01CA92E4
Opcode for Camera translation (like changing to top-down)
FF8_EN.exe+1584EA - add word ptr [FF8_EN.exe+1C3ED00],04 -ADD! Searching for DEC