User:MaKiPL

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Revision as of 18:41, 11 May 2015 by Qhimm>MaKiPL (→‎World map camera hack)
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VIII research notes:

WorldMap:

Allocation by camera rotation. Portions. Memory pointers to 20 bytes/16 bytes (?) triangles (??).

Data set:

..... ..... ..... ..... PPPPP PPPPP PPPPP ..... ..... ..... PPPPP PPPPP

(...)

Top right corner actual camera pos.

-Check Halfer's notes.

VIII Battle stage model

Script section: 1% (IFRIT's LEVEL has different header!!!. Check it later) Camera section: 20% (Found orthogenical, translation, rotation, skew, zoom, Z axis (based on signed int!) 02 00 00 00 08 header appears in FF7 world map! Check it! Geometry section: 100% (Check .X wiki) Texture section + UV: 100% (Check .X wiki)

GF's animation levels, assets, geometry

http://forums.qhimm.com/index.php?topic=15056.0

World map camera hack

FIXED memory address! (Zoom):

FF8_EN.exe+18A92E4 / 0x01CA92E4


Opcode for Camera translation (like changing to top-down)

FF8_EN.exe+1584EA - add word ptr [FF8_EN.exe+1C3ED00],04   -ADD! Searching for DEC