FF8/Field/Script/Opcodes/148 MOVEFLUSH
Revision as of 11:36, 4 April 2018 by Qhimm>BukTop (1 revision imported)
- Opcode: 0x148
- Short name: MOVEFLUSH
- Long name: Flush Movement
Argument
none
Stack
- MOVEFLUSH
Description
Not confirmed, but I'm pretty sure it halts the current entity's movements.