FF8
Revision as of 01:31, 31 October 2020 by ffrtt>Sebanisu (→File Formats: adding info about Pak files used in ff8 2000 cd version of the game.)
Contents
History
Final Fantasy VIII came after the mega hit Final Fantasy VII, it in itself was a very successful game release for Square. For more on the history of Final Fantasy VIII read here. The Game Engine
Engine constants
Details of the Game
- Final Fantasy VIII's Kernel
- Game variables used in scripting
- World map camera
- Battle encounters list
- String Encoding
Media Formats
- Final Fantasy VIII PS1 media information.
- Final Fantasy VIII PC media information.
- Final Fantasy VIII Save data
File Formats
Movie Files
- [PAK] Movie Archives
Sound Files
- [FMT] Sound Archives
Battle files
- [X] Battle Fields
- [DAT] Battle Models
- Scene.out Battle encounter data
- r0win.dat Winning sequence
- b0wave.dat Core battle data (Textures+Music+Font)
- a9btlfnt.bft Battle Font (Redirect to TDW)
- .mag files - MAG files
Field files
- Opcodes Field script opcodes
- [MCH] Field Character Models
- [ONE] Field Character Models Container
- [MIM] Field Background Image Data
- [MAP] Field Background Tile Data
- [JSM] Field Scripts
- [SYM] Field Script names (unused)
- [MSD] Field Dialogs
- [INF] Field Gateways
- [ID] Field Walkmesh (same format as FF7)
- [CA] Field Camera
- [TDW] Extra font
- [MSK] Movie cam (?)
- [RAT & [MRT]] Battle related
- [PMD] Particle Info
- [PMP] Particle Image Data
- [PVP] Unknown (often 0x0c000000, sometimes 0x0a000000 or 0x0b000000)
- [SFX] Indexes to Sound Effects (?)
World map files
- music0.obj
- music1.obj
- music2.obj
- music3.obj
- music4.obj
- music5.obj
- rail.obj
- texl.obj
- wmset.obj
- wmsetXX.obj
- wmx.obj
- chara.one
Main
Menu
- *.sp1/*.sp2
- mngrphd.bin
- mngrp.bin
- tkmnmes*.bin
- mag*.tex
- mngrp strings
- mngrp complex strings
- m00*.bin and m00*.msg
- areames.dc1