FF8/Field/Script/Opcodes/148 MOVEFLUSH
Revision as of 04:24, 23 May 2019 by ffrtt>BukTop (3 revisions imported)
- Opcode: 0x148
- Short name: MOVEFLUSH
- Long name: Flush Movement
Argument
none
Stack
- MOVEFLUSH
Description
Not confirmed, but I'm pretty sure it halts the current entity's movements.