PSX/TIM format
Revision as of 19:15, 3 March 2005 by Qhimm>Qhimm
A TIM file is a standard image file format for the Sony PlayStation. The file structure closely mimics the way textures are managed in the frame buffer by the GPU. TIM files are little endian-based.
File layout
Header
CLUT (color lookup table)
Image data
<cpp> // C++ code:
- include <stdio.h>
- include "tim.h"
class TIMFile { public:
TIMFile() { return; } ~TIMFile() { return; }
/* Multi line comment */
protected:
int m_data;
}; </cpp>